AFD 0.22 Changelog
Advanced Fantasy Dungeons » Devlog
Hi team,
This is our 0.22 changelog!
- Adjusted explanation of advantage to clarify whether or not you can gain a full success
- Adjusted explanation of experience to repeat previously included information in Ethos section
- Fixed missed update for Monk HP advancement
- Corrected saving throw "proficiency" to "advantage"
- Added "unarmed attacks" and "unarmed attack advancement to monks
- Adjusted saving throw definition to include increased end-point design space
- Amend combat section to clarify that order returns back to normal once an enemy gets a bonus turn
- Amended Ranger favoured terrain for clarity (added term "quarry")
- Amended Bard scroll use to remove spell books, as covered in latter advancement
- Added section on critical successes to "Referee actions"
- Added section on ability score damage
- Modified "Magic resistance" to cover all resistances
- Clarified that "Weapon mastery" for priests is as fighter
- Modified numerical bonuses such that they can be added or subtracted
- Renamed "Save vs. turning" to "Defy turn"
- In monster stat blocks, "Safe zone" modified to defences to allow for placement of resistances and defy turns in this space.
- Added level 6 and 7 wizardly and priestly spells, and 2 x level 1 priestly spells
- Adjusted priest spell advancements as previously incorrect
- Revised "priestly devotions" to "vespers" to avoid confusion with "spiritual devotions" downtime
- Clarified that psionicists roll powers with proficiency
- Renamed "Dowsing Rod" to "Dowse" for clarity
- Added spine to cover for print edition
- A whole lotta recolouring to adjust for print variation
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Advanced Fantasy Dungeons
A sketch of a ghost of a game never released in this world
Status | Released |
Category | Physical game |
Author | Idle Cartulary |
Tags | elfgame, nsr, OSR, retroclone, Tabletop role-playing game |
More posts
- COBOLD! Issue #1Mar 10, 2024
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- AFD 0.16 ChangelogsFeb 13, 2024
- AFD 0.15 ChangelogsJan 20, 2024
- AFD 0.13 ChangelogsJan 13, 2024
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